收集 X 上新模型的能力演示

原帖内容

Took Grok 4.6 out for a spin this weekend and built this horde shooter prototype on ThreeJS. It is a big step up from Grok 4.5! I've always wanted to try building a horde shooter game with thousands of enemies onscreen and used Grok 4.6 for pretty much everything (including UI, vfx, and even the sfx!), except the 3D models for the characters, which were made and rigged with Meshy. I'm also amazed that ThreeJS with WebGPU can really handle thousands of enemies onscreen at the same time, though I think I pushed the limit here with Depth of Field and some other fancy shaders. Very fun!