原帖内容
Opus 5.5 built this HD-2D game without using a single imported art asset The visual direction is heavily inspired by Octopath Traveler: pixel-art characters inside a 3D world with tilt-shift blur, bloom and dynamic lighting. But the interesting part is how it was made. Everything visual was created with Opus 5.5 in code. The pixel art is generated in code. The 3D models are generated in code. No external art assets were imported. The only major piece coming from another AI tool is the soundtrack, which was made with Suno. It’s still a very early alpha, with the battle system currently in development, but it’s a great example of how far code-generated game art can already go.







