收集 X 上新模型的能力演示

原帖内容

THE SIMS TOOK A STUDIO, 70 PEOPLE, AND 7 YEARS TO BUILD. I JUST MADE MY OWN IN ONE PROMPT. Not a demo. Not a prototype. A working life simulation. Claude Fable 5.1 dropped. I typed one message. Got this: → 5 characters living in a house with full autonomy. → Each one has needs. Hunger, Energy, Social, Hygiene, Fun, Bladder. All ticking in real time. → They decide what to do on their own. Cook dinner. Go to work. Take a shower. Chat with each other. → Skills that level up. Cooking. Coding. Charisma. Handiness. → Friendship system. Buddies, good friends, best friends. They hug. They argue. They tell jokes. → A full economy. Jobs, bills on Monday, pizza delivery, shopping for the house. → Speech bubbles. "So, what's for dinner?" "Did you see yesterday's release?" "The deadline is close." → Isometric 3D house. Kitchen, bedroom, bathroom, office. Camera you can pan, zoom, orbit. → Day/night cycle, speed controls, event logs. One prompt. Zero code written by hand. No game engine. No Unity. No Unreal. Runs in a browser tab. I called it The Friends. Five friends share one house and one job. They work together, eat together, fight, make up, and live their little lives. You paid $40 for a game last week. I typed a sentence and got one for free. The gap between people who use these tools and people who don't isn't closing. It's accelerating. Six months ago you needed a team of developers and a year of work to build something like this. Now you need a browser and an idea. FULL GAME DEMO BELOW