原帖内容
So here's my attempt at a one shot in Opus 5 after skepticism. I asked it to make me a game inspired by Elder Scrolls Daggerfall and to create all the assets. This is what it created in Cowork which took roughly 8 hours as it was making sure every single pixel was perfect. There's some hitching but on the whole I'm surprised that this is just from one paragraph of prompting engineered to produce the best results it could. It even built the indoor church lighting and water reflections.







