原帖内容

Qwen3.8 27B wrote this game, Minimax H3 turned my gameplay into this video, and Minimax Music 3 wrote the soundtrack. Three local models, one apartment, zero cloud. Sound on. The chain: Qwen3.8 built the shooter in DeepSeek Harness, thats the 687 step log from my last post. I recorded a run, gave the recording to H3 as a video reference, and it rebuilt the level in its own render. Then Music 3 wrote the EBM track under it, two minutes per candidate, I picked one out of a stack. I wanted a frame for frame redraw first and it did not happen. The reference mode treats the anchor as a hint, so stitched chunks tore at the seams. The cut that worked: 10 seconds rebuilt straight from my recording, then 25 seconds where the model continues the level on its own, every chunk starting hard from the previous last frame. A bit visible seams, and honestly the invented half moves better than my footage. 35 seconds at 1344x768 took about an hour on the rig. The reference part burns roughly 7x the compute per second of plain generation, the free continuation is the cheap half. The game engine ate two 3090s. The video and the music took the other cards. One rig in one apartment now covers the whole credits list: code, footage, score. 18 months ago each of these steps was a company. Now they hand work to each other on my desk overnight. @Alibaba_Qwen @MiniMax_AI