作者分享的 Prompt
1/ Vehicles "Horizontal 16:9 vehicle reference sheet on a seamless neutral grey studio background. Three views arranged side by side: full front view on the left, clean side profile in the centre, and a detailed three-quarter close-up view on the right. Photorealistic vehicle design with consistent identity across all three views. Preserve the exact design and key visual traits of the vehicle, including its overall shape, proportions, body lines, stance, wheels, tyres, lights, windows, mirrors, trim, panels, and any distinctive exterior features. Maintain accurate proportions, realistic geometry, and authentic material definition throughout. Studio lighting should be soft, even, and diffused, with a clean professional product-photography look. Surfaces should appear realistic and true to life, with natural paint or material finish, subtle reflections, visible material variation, and a controlled non-harsh sheen. Preserve fine details such as contours, seams, vents, grilles, panel gaps, fasteners, rubber textures, metallic parts, glass, and tyre tread where applicable. Avoid stylisation, redesign, beauty retouching, or exaggerated gloss. 2/ Characters "Horizontal 16:9 character reference sheet on a pure white seamless studio background. Three views arranged side by side: full front view on the left, clean side profile in the centre, and upper-body close-up on the right. Photorealistic character design with consistent identity across all three views. Neutral expression, natural posture, accurate proportions, clear facial structure, and realistic hair texture. Studio lighting should be soft, even, and diffused, with a powder-matte complexion and natural visible skin texture. Skin should appear dry, soft, and realistic, with gentle tonal variation, fine pores, subtle natural imperfections, and a non-specular finish, like lightly powdered skin under softbox lighting. Avoid beauty-retouching effects by keeping the surface organic, tactile, and human. Crisp high-resolution detail, clean silhouette, balanced exposure, sharp focus, professional reference-sheet clarity, pure white background, no text, no labels, no borders, no watermarks. Highest possible resolution.
原帖内容
Here’s Part 2, this time made with Seedance 2.5. This is the final cut, built from shorter generations, and I’m really happy with how it came together. My first attempt was one continuous 30-second generation, but it introduced too many mistakes. At 2.5’s price, repeatedly rerolling a long clip just wasn’t practical. Breaking the sequence into shorter shots gave me much more control over blocking, character placement, vehicles, pacing and the final edit. The biggest upgrade is the rendering. Skin has more texture and looks far less plastic than it often did in 2.0. Multimodal referencing is genuinely useful too. I used character, vehicle and environment sheets, but never needed more than seven references at once. Is it worth the extra cost? Yes, if time matters. I think 2.0 could reach a similar result, but it would take more generations and a lot more work. A few example prompts in next posts 👇 Made via @dreamina_ai







