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Use the uploaded image as the character reference. Create a pixel-art battle animation of this exact character and deliver BOTH: 1. A sprite sheet containing exactly 16 frames, arranged in 2 rows of 8. 2. An animated GIF made from those 16 frames, with a solid white background. CHARACTER AND STYLE Preserve the character’s recognizable hairstyle, hair color, facial features, outfit, accessories, and color palette. Translate the design into detailed chibi pixel art, approximately 3 heads tall, with crisp pixel clusters, clean outlines, and consistent proportions. COMBAT ANIMATION Design one coherent attack sequence that suits the character and their equipment. If the reference includes a weapon, use that weapon. Otherwise, create an unarmed combo. Use this 16-frame structure: • Frames 1–3: Battle stance and anticipation. • Frames 4–6: Windup and attack acceleration. • Frames 7–9: Strike and impact. • Frames 10–12: Follow-through and recoil. • Frames 13–16: Recovery into the original stance. Make the action feel powerful through weight shifts, clear silhouettes, and believable follow-through in hair and clothing. Use restrained pixel-art slash trails or impact flashes that match the character’s palette. CONSISTENCY Keep the same character scale, camera angle, facing direction, and ground baseline throughout. Maintain correct anatomy with exactly two arms and two legs. If a weapon is present, keep its count and construction identical in every frame. Never duplicate it to show movement. Motion trails must be abstract light effects—not extra blades, handles, or ghost weapons. Make the last frame closely match the first for a smooth loop. SPRITE SHEET Use an exact, evenly spaced 8-column × 2-row grid. Read frames left to right across the top row, then the bottom row. Keep the entire character, weapon, hair, clothing, and effects inside each cell with generous empty margins. No overlapping adjacent cells, cropped limbs, clipped weapon tips, grid lines, labels, or frame numbers. Use a solid pure-white background. GIF PRODUCTION Extract all 16 frames individually and place them on identical-sized canvases. Align the character’s ground contact and body position to prevent accidental jitter. Preserve all limbs, weapons, and effects when cropping. Use slower anticipation, faster attack frames, a brief impact hold, and natural recovery. Loop continuously, with a total duration of approximately 1.5–2.5 seconds. Every GIF frame must have an opaque pure-white background. Disable transparency explicitly and preserve pure white in the GIF palette. Do not use a checkerboard, gray background, or simulated transparency. FINAL CHECK Inspect all 16 frames before exporting. Correct duplicated weapons, extra limbs, inconsistent appearance, clipping, neighboring-frame fragments, and background artifacts. Deliver the 16-frame PNG sprite sheet and the actual animated GIF as downloadable files. If GIF export is unavailable, clearly state that limitation rather than presenting a still image as a GIF.
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Another GPT Image 2.5 test Impressive consistency across every movement Prompt below 👇








