原帖内容
Been testing Tencent's Hy4 preview yesterday—and it genuinely caught me off guard. 770B params (49B active), 1M+ token context, fully open-sourced. But the real kicker? It's not just a bigger number—it's actually built for the work I actually do: coding, data grunt work, game prototyping, you name it. Tencent co-built the training data with in-house engineers, game designers, and finance folks, then co-designed it with WorkBuddy & CodeBuddy. You can tell—it just gets what you're trying to do. threw a side project at it—a Plants vs. Zombies × Duolingo-style diorama built inside WorkBuddy (video attached). Model handled logic, edge cases, even threw in a few fun tweaks I hadn't thought of. Here's the prompt I used (Three.js, all procedural, single HTML): *"PvZ diorama in Three.js, isometric, all code-gen. Cartoon Duolingo style. 5x9 lawn grid—house left, zombie spawn right. Sunflowers bob, peashooters track zombies, shuffling walk. Pond, lily pad, lawn mowers. Day/night slider, camera presets, particles. Custom sky/water shaders, wind sway, PBR lighting."* Give it a spin—and drop your builds in the replies. Curious what Hy4 unlocks for you. Limited-time free two-week trial, go try it out! @TencentHunyuan @TencentAl_News ☞https://www.workbuddy.ai/








