原帖内容
Fable 5 (Effort: High) - planner + orchestrator. Opus 5 (Effort: Extra) — the one that actually builds Blender MCP - assets. Unreal Engine MCP - scene, MetaHumans, lighting, everything in-engine I have never used Blender or UE5, I'm not a game developer and yet a few weeks of on-and-off work later, there's a 3rd-person fighter running in Unreal Engine 5. Unreal Engine MCP is still beta. Too few tools. Half the pipeline is Claude writing Python around the gaps. And the real bottleneck? Claude Code can't SEE the game. No real computer vision on the running frame - every animation pop, every floating prop, every broken foot Inverse Kinematics, I have to catch by eye and describe back in words. The day agents can actually look at a frame the way I do, this stops being a few weeks of work and starts being a weekend.







